![]() ![]() But Relic’s also built it with an eye towards logistics and authenticity. It’s a fetching map, too, with lots of little cosmetic flourishes, like Vesuvius standing next to Pompeii, huge and menacing, or the striking Monte Cassino, which looks lovely even when it’s surrounded by barricades, tanks, and AA guns. You don’t need to take every town in Italy, but I quickly found myself being seduced by the promise of total conquest and all the goodies that come with it. Each discrete bit of territory offers something, whether it’s more resources, another link in the supply chain, or access to air and naval forces. It’s a chunky map, but only a small slice of the full Italian campaign that we’ll get to play at launch. My army is hanging around Naples, with the sprawling Italian countryside stretched out before them. Sure, there are still gaps, and some features not working quite like I expected, but broadly this is already a game where the relationships between the systems are very strong and very apparent. There’s a level of consistency and permanence that even Total War hasn’t achieved, and while Littman apologetically explains that the connection between the campaign and missions “simply isn’t there yet”, I think he’s being humble. This ‘holistic loop’ is one of the main pillars of Company of Heroes 3 and makes this undeniably complex game feel significantly more intuitive. What you can do in the RTS layer can be replicated in the turn-based campaign, whether it’s bombarding the enemy with artillery strikes or plonking down some sneaky mines to scupper troop movement. ![]() Both layers share the spotlight and are fundamentally interconnected. While Relic has dabbled in dynamic campaigns before, it played second fiddle to the RTS action – not so in Company of Heroes 3. ![]() But, in the end, Connor – at least – managed to rally and push forward to show the Axis forces what British courage is truly made of.Ĭompany of Heroes 3 is out now for PlayStation 5, Xbox Series X/S, and PC – and it might just make a general out of you, if you’re a quicker learner than our pair of idiots (and that isn’t a big ask, really).The largest and most ambitious game Relic has put together. Yes, it was a disaster to begin with, and if they were in any sort of actual military service they would have been stripped of any honour and dishonorably discharged. It’s a credit to the design and the UI and the control scheme, really, that two privates with little combat experience can figure out how to shell enemy units out of cover with their bazookas and claim oil deposits for their forward bases within just minutes of play.Īs doomed as the initial effort may have seemed, Jim and Connor’s foray into the Mediterranean theatre of World War II went… fairly well. Maybe it's how the game has been mapped out on pad to play on console, maybe it's the great work Sega and Relic has done in presenting the famously-console unfriendly genre well on PS5 and Xbox Series X/S, but something happened to allow our unlucky pair to (sort-of) overcome the challenge in the end. ![]() The real-time strategy game developed by Relic Entertainment, and published by Sega for Windows and PS5 and Xbox Series X/S, is understandable and readable – even for two rookies with very little understanding of the genre. Manage cookie settings Can two idiots really defeat *checks notes* the combined power of the Axis forces? Watch on YouTubeĪs you can see in the video above, even some clueless British recruits can eke out a campaign of survival in Company of Heroes 3. To see this content please enable targeting cookies. ![]()
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